I'm sure my faithful followers have been missing posts from me for the last couple of weeks. (If you haven't, there's no need to tell me.)
Why, when I run two weekly games and spend an inordinate amount of time RPing, have I not posted, I hear you cry?
Well, it's mostly been as a result of my personal life - Easter is always busy at home - and my wife's job. So I actually haven't RPd as much as I would normally like to. So, no updates on my regular games at the moment, I'm afraid, which leaves me wondering what to write about.
I could write about City of Heroes Issue 14: Architect.
I could write about the troubles I'm having RPing in City of Heroes right now.
I could write more thoughts about Dungeons & Dragons 4E.
I could tell you all some really boring stuff about my job.
Well, okay, I'm not going to discuss that last one, but I will talk about Architect for a while and see if I can write a post that at least has some purpose.
Architect
Those geniuses at Paragon Studios (previously NCNorCal) have recently released the latest update for City of Heroes - Issue 14: Architect.
In short, this update is a roleplayer's wet dream. I'm really not joking. Customisable, player created content. Craft your own missions and story arcs, share them with friends or with the player base as a whole. This update blows the curve of potentiality in an MMO, and I love it. I've already written two published arcs (Training Day and Psychotrauma) under my CoH pseudonym of Shadowe. I have several more in the works right now, too, including one that's shaping up to be a personal favourite.
Of the two arcs I've previously written, Psychotrauma is something of an ego trip, featuring a number of my own characters in what I can best describe as a "non-Unionverse" arc. (For those of you who might not be in the know, I roleplay in CoH on Union server in the EU server list, and the RP community as a whole try to keep a consistent canon-esque reality that is known as the Unionverse. Psychotrauma does not (currently) fit within the Unionverse continuity.) I have tried very hard to ensure that my characters don't steal the show in the arc - it's all about the player(s) helping them deal with a particularly troublesome supervillain (also one of my characters, converted using Architect to more accurately reflect the capabilities he should have, based on my original version of him... and that's a whole post in itself, so more on that another day). It's lighthearted fun, and introduction to my characters. It was never meant to be a great work of fiction, and I will admit that it does feature two of the most painful high-end standard villain groups in the game - Malta and Knives of Artemis - which means that it can be very painful to anyone not used to dealing with those groups.
Training Day was an attempt to create something as close to a "standard" mission as I could manage, using standard game resources. The premise is simple - it starts of with a hero being trained by Ms. Liberty, who assesses the hero's success or failure. There are a couple of plot twists in it, that I won't ruin by mentioning here, and is aimed at high-end characters, utilising Psychic Clockwork and The Carnival of Shadows, to name two of the villain groups in it. ArchVillains appear throughout the arc, so it's not a bad idea to be ready for them.
Away from my own arcs, though, I've played a few arcs by other people - mostly friends of mine, but every now and then I pick a random arc and give it a go - and I have to say that overall things are looking good.
There are some problems with it - mostly to do with obvious limitations of the Architect system in its current form - but this a tremendous step forward for the game. I'm looking forward to using Architect to run some custom semi-GMed RP plotlines in the near future.
Hmm... I was hoping to write more, and if anyone has any comments that spark more thoughts, I'll try to be as detailed and complete as I can.
Thursday, 16 April 2009
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