Monday 27 July 2009

Weekly Games: M&M

Okay, it was uncertain as to whether this post was ever going to be written. As anyone who read/commented on my previous post about this game will know, there were a few... struggles.

Well, that seems to have been pretty much cleared up, now (I hope), and last night we started the next adventure in the lives of the heroes.

There's been some shuffling around in the roster of the party (due to players being unable to commit to the game, and other players deciding that four tanks is more than enough.

So, here's the current crew:

Liberty Belle: Patriotic heroine and wielder of the Mace of Liberty (anyone else think that's funny?), this personification of Truth, Justice and the American Way is always there to Protect The Innocent and fight for Liberty (and so does her cape! Seriously - I love the cape. It's awesome)!

Axelerator: The team's resident speedster, a Russian immigrant who makes no attempt to hide his identity.

Procyon: Not an invasive medical procedure, this Energy Projector/Blaster uses the power of cosmic energy to fight the forces of evil!

Scrub: And if anyone else immediately thinks of a certain American hospital sitcom, I'm not alone! Scrub is a mystical wielder of arcane energies, particularly tied to the elements and natural world.

Rapscallion: Tech. Tech-techity-tech-tech-tech. With some added gadgetry and tech thrown in. Plus tech. We're talking stealth suit, flight belt, bike-mounted rocket launchers, blaster pistols, lock-picking gear, the works.

Fresh from the defeat (or was it...) of the Zodiac conspiracy, our heroes are flushed with success, becoming famous, and making a little headway into the crime prevalent in Freedom City with the absence of the Freedom League.

This week was a very talky session, with an NPC character asking for help with a slight problem - it seems that all of the teachers and adult staff at Claremont Academy (the local school for children with superpowers - not that most people know this) have vanished, and the kids have decided to ask for some discrete help from the heroes.

That was basically all that happened, but the character interaction was really coming out well - particularly the burgeoning relationship between Procyon and Rapscallion suffering as the extremely attractive Serena Vervain was asking them for help.

I enjoyed myself thoroughly, even with my usual struggle to manage RPing a character that isn't actually my own (Serena is an NPC from the Freedom City campaign setting), but I think I was able to pull it off.

The investigative side of the adventure - as well as the links to the previous adeventure - are due to kick off next session, so I'm just going to leave things with this thought:

Talking to players never hurts. Talking to GM never hurts, either. And if you're feeling the strain, taking a break and doing something different is a good thing.

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